
The Academy Curriculums
Learning Together
Below is the list of courses Paragon Academy has created. This design process could not have been possible without the help of some amazing community members. Special thanks to: TO_Bloodmordius, JShredz, Agent Deli, and Mr. Panda.
If your organization wants to host a course, reach out to us on our discord, and will assist you in setting things up and help advertise your organization.
Basics of Paragon (4 weeks,12 sessions):
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Introduction to Paragon and Paragon Academy (first custom game)
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MOBA Mechanics and Economy
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Attributes, Gold, Last hitting
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Towers, jump pads, Buff, OP, Raptors timing
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Towers: can take a couple of shots not an “untouchable zone”
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Basic Decision Making
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Map Awareness (check minimap every 5 seconds, set a timer)
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Cards and Gems
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How to get them, 3 cards, purchasing, gems, affinities, different types of cards(combustible, cursed)
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How to build decks
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Different stages of game
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Introduction to Heroes
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Heroes
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Heroes Role Tier List
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Last Custom Game
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QA & Film Review
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QA & Film Review
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How to ADC (4 weeks, 12 sessions):
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Heroes
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Heroes Tier List
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Deck Building
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Ask people to build their own decks to review them next week
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Deck Building
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Review the decks
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Early Game Strategies
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Last hits. Aggro/Passive, set/freeze waves
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Early Game Strategies & Film Examples
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When to push
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Mid Game Strategies
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Rotating for towers, objectives (Raptors and Orb Prime)
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Positioning Early/Mid Game
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End Game Strategies
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Objectives
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QA & Film Review
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QA & Film Review
How to Support (6 weeks, 18 sessions):
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Heroes
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Heroes Tier List
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Overview of Deck Building
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Order-wards
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Early Game Strategies
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Protecting Carry, poking Offlane, Objectives
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Mid game Rotations/Objectives
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Late game Strategies and Role
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Positioning
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Team Fighting and Initiations
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Map Awareness
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Hero-specific Objectives
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Counter Picking
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first
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Counter Picking
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second
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Hero Deck Building
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Hero Deck Building
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Hero Deck Building
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QA & Film Review
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QA & Film Review
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QA & Film Review
How to Midlane (6 weeks, 18 sessions):
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Heroes
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Heroes Tier List
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Overview of Deck Building
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Order-wards
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Intelligence-ability power
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Early Game Strategies
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Beginning Game poking, last hits, River control
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Mid game Rotations/Objectives
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Ganking Off/Safe Lanes
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Late game Strategies and Role
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Positioning
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Team Fighting and Initiations
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Skirmishes vs Teams
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Map Awareness
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Hero-specific Objectives
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Counter Picking
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Counter picking first
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Counter Picking
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Counter picking second
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Hero Deck Building
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Hero Deck Building
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Hero Deck Building
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QA & Film Review
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QA & Film Review
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QA & Film Review
How to Jungle (6 weeks, 18 sessions):
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Heroes
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Heroes Tier List
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Goals for a Jungle Deck
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Order-wards
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Growth for tank/front line
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Early Game Strategies
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Beginning Game Jungle Rotations and Ganks
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Mid game Strategies
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Rotations and Objectives
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Late Game Strategy and Role
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Team Fighting and Objectives
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Positioning
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For ganks or objectives
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Team Fighting and Initiations
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Teams vs Skirmish
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Zoning for objectives
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Map Awareness
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Game Sense
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Hero-specific Objectives
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Counter Picking
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Traditional
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Counter Picking
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Counter picked on
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Hero Deck Building
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Aggro Builds
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Hero Deck Building
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Tank Builds
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Hero Deck Building
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Off Meta
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Film Review & QA
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Film Review & QA
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QA
How to Offlane (6 weeks, 18 sessions):
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Heroes
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Heroes Tier List
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Overview of Deck Building
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Order-wards
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Growth for tank/front line
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Early Game Strategies
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Staying alive
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Controlling Lane and gold buff
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Mid game Rotations/Objectives
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Late game Strategies and Role
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Positioning
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Team Fighting and Initiations
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Map Awareness
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Hero-specific Objectives
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Counter Picking
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Traditional
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Counter Picking
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Counter picked on
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Hero Deck Building
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Aggro Builds
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Hero Deck Building
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Tank Builds
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Hero Deck Building
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Off Meta
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Film Review & QA
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Film Review & QA
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QA
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Team Fighting and Awareness (6 weeks, 18 sessions):
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Team Compositions and Strategies
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Early vs Late game
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CC heavy vs pick heavy
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Setting Lanes
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Lane Proxying
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Early Game Strategies
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Beginning Ganks
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Mid game Rotations/Objectives
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Late game Strategies and Objectives
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Itemization and builds
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QA & Film Review
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QA & Film Review
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QA & Film Review
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Hero Animations and Abilities
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Counter rotations
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Counter rotations
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QA & Film Review
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QA & Film Review
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QA & Film Review
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QA & Film Review
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QA & Film Review
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QA & Film Review
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Shot Calling (7 weeks, 21 sessions):
“A good shot caller is not found, they are created. A learning shot caller needs four willing teammates to dedicate themselves to helping this person learn how to call. This means following whatever they say, without hesitation. This will help them break down after the game, whether that call was correct or not, improving their shot calling. Shot calling is 10% talent, 20% study and 70% experience. You need to call a lot, to get good at calling.” ~TO Bloodmordius
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Early Game Objectives
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Early Game Awareness
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Mid Game Objectives
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Mid Game Awareness
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Late Game Awareness/Objectives
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Map Awareness and Team Positions
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Film Reviews
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Film Reviews
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Film Reviews
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In-game Practice
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In-game Practice
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In-game Practice
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Film Reviews
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Film Reviews
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Film Reviews
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In-game Practice
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In-game Practice
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In-game Practice
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Film Reviews
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Film Reviews
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Film Reviews
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Competitive Team Play (7 weeks, 21 sessions):
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Update Tier List
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Macro-strategies
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Off-meta strategies
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Competitive Drafting
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Competitive Drafting
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Counter Picking
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Pre-game Strategies
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Counter Building
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Team Communication
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Slang terms to communicate, micro strategies
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Film Reviews
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Film Reviews
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Film Reviews
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Update Tier List
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Film Reviews
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Film Reviews
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Film Reviews
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Film Reviews
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Film Reviews
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Film Reviews
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Film Reviews
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Film Reviews